Zebra – Bennet Foddy

http://www.foddy.net/zebra/

A minimalist maze game seemingly designed to hurt your eyes by rendering all textures as the ‘zebra’ pattern of repeating monochromatic lines.
I enjoy playing this game for the sheer difficulty it takes merely to look at it & discern which direction you are supposed to be going. Which is nearly impossible.

I am often concerned that a lot of the aesthetic within my work relies too heavily on an ‘Optical Illusion’ aspect, this game illustrates these concerns perfectly, it almost physically hurts my eyes to play this game for more than a few minutes. Which is something I try to steer away from, for obvious reasons. However after seeing how other artists have replicated this for a plethora of applications I’m beginning to reconsider my approach to this ‘difficulty of perception’. Not wanting to lose the “microcosm of subtlety” my work displays, it will be a welcome challenge integrating this style into my own.

(below – Portrait of artist Akiyoshi Kitaoka)

 

Cycle – Marla Singer & Witch – 18/3/17

Explicitly minimal/cyclic visual stimulus for Cycle

In order to convey a cyclic sense of movement, I attached various forms of layered feedback onto a rotating sphere inside another rotating sphere, each spinning at exactly 33.1/3 RPM

 

GIFs

Here’s a few GIFs I’ve made from a collection of screenshots from recent works.

My first fairly simple GIF, made from two frames of densely layered glitchy feedback.

My next attempt contained more frames & at a faster rate but I felt lost a part of its amorphous quality in being so skittish.

My third attempt combined what I liked the most of the previous two, having a vaguely identifiable foreground central shape with a more complex background of layered digital feedback.